Video Game Interfaces for Interactive Lower and Upper Member Therapy.

Video game interfaces for interactive lower and upper member therapy.

Filed under: Rehab Centers

Stud Health Technol Inform. 2013; 184: 465-7
Uribe-Quevedo A, Perez-Gutierrez B, Alves S

With recent advances in electronics and mechanics, a new trend in interaction is taking place changing how we interact with our environment, daily tasks and other people. Even though sensor based technologies and tracking systems have been around for several years, recently they have become affordable and used in several areas such as physical and mental rehabilitation, educational applications, physical exercises, and natural interactions, among others. This work presents the integration of two mainstream videogame interfaces as tools for developing an interactive lower and upper member therapy tool. The goal is to study the potential of these devices as complementing didactic elements for improving and following user performance during a series of exercises with virtual and real devices.
HubMed – rehab

 

Virtual reality environment assisting post stroke hand rehabilitation: case report.

Filed under: Rehab Centers

Stud Health Technol Inform. 2013; 184: 458-64
Tsoupikova D, Stoykov N, Kamper D, Vick R

We describe a novel art-empowered Virtual Reality (VR) system designed for hand rehabilitation therapy following stroke. The system was developed by an interdisciplinary team of engineers, art therapists, occupational therapists, and VR artist to improve patient’s motivation and engagement. We describe system design, development, and user testing for efficiency, subject’s satisfaction and clinical feasibility. We report initial results following use of the system on the first four subjects from the ongoing clinical efficacy trials as measured by standard clinical tests for upper extremity function. These cases demonstrate that the system is operational and can facilitate therapy for post stroke patients with upper extremity impairment.
HubMed – rehab

 

Virtual Reality Aided Training of Combined Arm and Leg Movements of Children with CP.

Filed under: Rehab Centers

Stud Health Technol Inform. 2013; 184: 349-55
Riener R, Dislaki E, Keller U, Koenig A, Van Hedel H, Nagle A

Cerebral palsy (CP) occurs in over 2 out of 1000 live births and can impair motor control and cognition. Our goal was to create a robotic rehabilitation environment that mimics real-life situations by allowing simultaneous exercise of upper and lower limbs. We chose to use the Lokomat as a gait robot and added a novel removable arm robot, called PASCAL (pediatric arm support robot for combined arm and leg training), that was integrated into the Lokomat environment. We also added a virtual reality (VR) environment that enables the subject to perform motivating game-like scenarios incorporating combined arm and leg movements. In this paper we summarize the design of PASCAL and present the novel virtual environment including first experimental results. The next step will be to test whether a combined application of the virtual environment and the two simultaneously working robots is feasible in healthy participants, and finally to clinically evaluate the entire system on children with CP.
HubMed – rehab

 

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